Car Paint
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Color1: Color when there is a steep angle between the line of sight and the surface.
Color2: Color when there is a narrow angle between the line of sight and the surface.
Blend: Blending of color 1 and 2.
Metallic: Material is metallic or not.
▼ GRAIN
Grain: Controls the surface reflections.
Grain Scale: Texture scale.
▼ CLEARCOAT-
Clearcoat: Adds coating.
Clearcoat Roughness: The roughness of the coat.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



