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Car Paint

car_paint_01.jpgcar_paint_02.jpgcar_paint_03.jpgcar_paint_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR

Color1: Color when there is a steep angle between the line of sight and the surface.
Color2: Color when there is a narrow angle between the line of sight and the surface.
Blend: Blending of color 1 and 2.
Metallic: Material is metallic or not.

▼ GRAIN

Grain: Controls the surface reflections.
Grain Scale: Texture scale.

▼ CLEARCOAT-

Clearcoat: Adds coating.
Clearcoat Roughness: The roughness of the coat.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


carpaint-1b
Render by Sanctus

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