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Anti Slip

anti_slip_01.jpganti_slip_02.jpganti_slip_03.jpganti_slip_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Color of the painted metal floor
Metallic: Metallic property of the painted metal floor
Roughness: Roughness of the painted metal floor

▼ WORN

Worn: Amount of wear revealing the underlying metal
Worn Color: Color of the worn metal underneath the paint
Worn Roughness: Roughness of the worn metal areas

▼ SHAPE

Pattern: Number of antislip stripes (from 1 to 4)
Rotate: Rotates the pattern
Shape: Changes the shape of each stripe between rectangular and oval
Thickness: Stripes thickness
Separation: Separation between each repetition of the antislip pattern

▼ STAINS

Stains: Amount of stains
Stains Color 1: Stain color 1
Stains Color 2: Stain color 2
Stains Color 3: Stain color 3

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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