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Metro Tiles B

metro_tiles_b_01.jpgmetro_tiles_b_02.jpgmetro_tiles_b_03.jpgmetro_tiles_b_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switch between Bump and Displacement.
Seed: Gives different results using the same parameters

▼ TILES

Width: Tile Width
Length: Tile Length
Offset row: Offsets every other tile row
Roughness: Tiles roughness
Height: Tile Height
Angle: Tile Angle

▼ PATTERN

Single Color: Applies a single color to the entire pattern.
Color 1: Color 1
Color 2: Color 2
Texture Scale: Pattern texture scale
Texture Detail: Pattern texture detail
Texture Roughness: Pattern texture roughness
Color Variation: Adds color variation to the pattern.

▼ MORTAR

Thickness: Mortar Thickness
Color: Mortar color
Roughness: Tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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