Metro Tiles B
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: overall material scale
Bump/Displacement: Switch between Bump and Displacement.
Seed: Gives different results using the same parameters
▼ TILES
Width: Tile Width
Length: Tile Length
Offset row: Offsets every other tile row
Roughness: Tiles roughness
Height: Tile Height
Angle: Tile Angle
▼ PATTERN
Single Color: Applies a single color to the entire pattern.
Color 1: Color 1
Color 2: Color 2
Texture Scale: Pattern texture scale
Texture Detail: Pattern texture detail
Texture Roughness: Pattern texture roughness
Color Variation: Adds color variation to the pattern.
▼ MORTAR
Thickness: Mortar Thickness
Color: Mortar color
Roughness: Tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



